Today I was talking with a friend I had not spoken with in years. Turns out he had been a game designer in the past! I linked him to this dev blog and he requested a demo build for the game. He explained to me about finding a core loop for the game; something that the player goes back-and-forth between.
- Equipment can improve your stats and modify ways to interact with the boulder
- Town Improvement
- competing with another town?
- unlocking new stores that sell things to help you progress further into the dungeon
- to defend against attacks from the outside?
- Go through the dungeon to find resources to upgrade yourself and your town.
I know that this is a bunch of repeated stuff, but at least writing it down here gives me a fresh view of what I should be working towards for my game's goals. Note that these aren't set in stone, but they are ideas for my core loop.
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