It's not much, but it's a start. I need to figure out how to "unscale" the font sizes from my draw events. I suspect tinkering around with draw_text_transformed();
until I achieve the results is the best way.
This month-long project has taught me many things I did not expect from learning about game design and programming. I believe that I am approaching "completion" of the framework. I did not end up using surfaces as much as I liked, primarily due to my lack of complete understanding of it. However, I feel that it was not necessary to use them as much in this case, as I primarily removed objects and instances using while loops instead which netted a higher performance gain.
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